Re: The Arcane Duels - Playable Demo

Yeah I was considering that as well. I did trial that sort of navigation as well. But I found didnit so the orientation was always forward. So it was hard to hear if something was in front or behind.

I'm thinking of releasing a revised demo with all of these fixes to make sure we have it right. Rather than just assume.

But yeah. Maybe first person is a bit uneeded for this. In sure I can make it just as immersive without being able to look around.

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