Re: Designing an Audio FPS
OK, as to which sounds need replacing... all of them
I really really don't get what's going on here. It doesn't really seem like it's taking my mouse input except for firing. Each beacon is different and leads to a different place. The guy is sometimes there but I can't line shots up on him because mouse movements do nothing.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector