Re: The Arcane Duels - Playable Demo
Regarding the passages, they're alert indicators. There are two ways I've seen it done.
The first method I've seen in Shadow Rine/Line (japanese audiogame rpg). Say you're walking north and there's a wall a step or two to your left. When the distance between you and that wall changes (usually increases) a sound plays from that direction to indicate it. Items will play their sound when you move and you're aligned (horizontally or vertically) with that item.
In games like manamon, a continuous tone is played when you're near to a wall. Each direction is associated with its own tone (otherwise it'd get confusing when walls were on either side). When there's no barrier within a set distance in a given direction, the tone stops. Objects eithe rplay a continuous sound or play a sound after each footstep (though usually a continuous sound).
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