Re: Designing an Audio FPS
If I was coding in a text based language, yes. But the software I'm developing in uses actual objects, I talked about actual graphics in a reply to @Defender earlier. I've set the game resolution to 1024 x 768 which most PCs from 10 years ago can run, but that said, I understand resolution isn't such an issue for blind gamers, so if anyone is running lower than that I can either run it lower or make an option to choose.
Anyway, hope hope this works better: http://www.mediafire.com/file/wvf41adpx … 5.zip/file
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