Re: The Synthizer Thread
@309
Most reverb implementations are bad at preserving panning. You probably need to lower the gain on it so that the panning of the source dominates. I have plans to look into improving this eventually and ideas on what to do for it, however.
Also look at raising the late reflections delay, which will additionally emphasize the source's panning some even without gain changes.
But honestly the entire point of reverb is to make panning less obvious because that's what reverb is by definition, at least in the context of 3d audio, so you may just be thinking about it wrong. In particular, a very little bit of reverb goes a very long way. Even gains of 0.1 aren't unreasonable for it--if you're hearing the reverb as a discrete thing where you're going "wow, it's a reverb" it's too loud, it should just be "huh, this sounds natural", if that makes sense. Maybe Synthizer needs some better defaults, in order to make this clearer.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector