Re: Scarlet Shells, concept demo 1!
It's like you have to be at a certain Y as you pass over it. Too low, you land on it and die, too high, you fly over and it doesn't go off. Same thing with platforming. I figured out what I was doing wrong, with the help of someone else's example, namely stepping back and taking a run at it, but if you don't do it right, you can actually whack your face into the side of the platform.
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