Re: Paladin of the Sky, new full length audio game RPG
Holy crap. I am impressed. Seriously impressed. Only one other audiogame has gotten me like this and that's been swamp. Well and I guess entombed when it was big. But that had a few bugs in it that were never worked out. You've got my $30.
If I can give a few suggestions:
1. Why not have the left and right wall sounds come from the left and right channels?
2. Please let us use our screenreaders instead of sapi as all I've got is Anna and it's a little hard to understand over the music.
3. Give us a little more time with dragonstrikes scrolls as if you're not exactly on it it fails you and it's pretty annoying. Not much more time, but just a little would be helpful especially if it's a new one that we've just learned.
A few other things I've noticed. You might want to get a pop shield for your mic if you're on a mixer. Also, not sure if you noticed
or not but a few of your tracks are mono instead of stereo. I'm also not to sure about the dice thing. I mean, you could just say you use your fists since you're a human, or equip the knife that you get and just have the dice influence how hard you hit, they sort of don't fit. One final thing as others have said is the size of the maps. You might want to scale them down just a bit as they seem like huge hallways. The lounge and things I can understand but the rooms and hallways seem really huge. This game reminds me a lot of how Star Ocean started out and it's got me hooked. Guess I won't be on Swamp until I beat this demo mode. But other than those few things you've got me hooked and definitly you'll see $30 from me. Keep up the awesome work!
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