Re: Pokémon access
Nope. Still getting the game not supported message. But at least I now know where the checksum was supposed to go. The new code you provided explains the structure a lot better, by the way.
Okay... I downloaded the Aniversary Crystal and patched it... same problem as Prism and Brown, a custom header... it seems I have to develop a new method for HackRom support, I didn't know so many hacks have a custom header...
OK, so I wanted to allow perfect red, roaming red, red++ hard and red++ normal in the list, in that specific order as in my hack.lua file, but it doesn't seem to work, and I'm not sure about what I may have broken. There it is:
{
["crystal"] = {
[0x8447] = {
game = "crystal-clear",
language = "en"
},
},
["red_blue"] = {
[0x0a0c] = {
game = "red_blue",
language = "en"
},
[0xa6b0] = {
game = "red_blue",
language = "en"
},
[0xe729] = {
game = "red_blue",
language = "en"
},
[0x6ac3] = {
game = "red_blue",
language = "en"
},
},
}
Thanks in advance.
Your code is perfect. The problem it's in the core script file, a little thing I oversee regarding Red and Blue hacks... I'm looking at this.
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