Re: Paladin of the Sky, new full length audio game RPG
The game doesn't really use the speak_wait methods, and where it does I often find myself wishing I could just hit enter, for example in the combat screen when your enemy attacks.
If your looking for a way to quickly alter the code to use screenreader support, just make a screenreader class that has methods for speaking and stopping and screenreader detection, then change the tts_voice declaration to screenreader <instancename>.
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