Re: 2MB Game engine in the works -- any beta testers?

It does not have a networking library as of yet, though we do have plans for one. That's definitely near the top of our priority list. As for using external lua code, it may need some tweeking, but if you were to require('xxx') where xxx was an external lua library, it should just pick it up if it's in a suitable location. The lua interpretter works as always, so the requirement directories for modules is still able to be used. In addition, if we can get it working, we do have plans to allow extending the engine in c++ and compiling it along with your game, but that's not here yet.
To recap: no networking yet, but it's definitely on the table, and external lua libraries should work just fine.
Thanks!
-Michael.

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