Re: Paladin of the Sky, new full length audio game RPG
I'm quite impressed with the demo. I haven't read all the earlier posts so perhaps someone has mentioned this already. I think some of the locations are way too big, such as the cafe. I could understand the size if they end up turning in to dungeons later, however if not, there is just a lot of empty space that I think can be sized down. In the dungeons I assume the battles are random and never ending or is there a limited number of enemies in each one?
I also agree with the timing thing, I am getting quite frustrated. I would suggest perhaps using the current timing for hard mode and making it a little easier on normal.
Good work so far though.
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