Re: Pokémon access

Just to be clear here: Hidden Power was introduced in generation II. Generation II had DVs to determine stat potential instead of IVs, and thus, Hidden Power's type and power was based on DVs.
A previous poster made it sound like it has always been based on IVs, and so it sort of defaulted to something sloppy when it was first implemented. This isn't accurate. When they switched the internal mechanics in gen 3, they screwed with Hidden Power as well. It was updated to the new way of dealing with stats. Why they needed to change this at all is anybody's guess.

So Unown still sucks. Even with a 70-power hidden power psychic for STAB, it gets no other moves, and even something like Abra with PsyBeam outdamages it. Hell, Abra with Confusion might even do it. And Abra can get other moves, and, y'know, can kind of evolve too, so there's that. The only use Unown has is for the Unown dex, which for me personally is a complete and utter waste of time.

Best use of Hidden Power I ever got was when I ended up with HP grass on a Jolteon. I think it was around 65 power or so, because it could one-shot a Rhydon. Also had HP Bug on a Marowac one time, though that took forever. Swords Dance, HP Bug, Earthquake, Rock Slide with a Thick Club attached. Seriously, pass this thing a single Agility and it can one-shot almost any pokemon. Grass types die to HP Bug. Water types mostly can't take Earthquake. Rock Slide for everything else. It's not perfect, but with an agility+BP setup (Girafarig is good for this, but so is Scyther/Scizor) it's almost impossible to stop. Two turns, and it's GG.

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