Re: Warsim, text based randomly generated stratogy

Well in that case, a lot.

From July Until now there was

Warsim 0811 update, 83 features adding better indication of players gold, fixing and expanding the wild north region, adding new loot, improving the black bank, Hlok mine, demon summoning, and a bunch more.

Then Warsim 0812 update, 81 features, adding a new option to kill Kaff of Darkdale or drink contest against her, a new system of origins of the dispute for tavern brawls, Improvements to the south coast region and a rework of the magic theatre among other things.

Then Warsim 0813, A 118 feature update dedicated to audiogames own Defender and his many fixes and suggestions, and the addition of Goblin Self-Brawling to Uktak village.

Then Warsim 0814, 89 features, including new content for shaian, improvements for the scorp pit, a bunch of throne room improvements, a rework for mercenary costs and yearly fees and lots more

Then Warsim 0815, 147 features including a total overhaul of the tutorial system, a rework of the wildwood region, a rework and update of the goblinwood region, a rework and update to the Farrad region, Artifact market updated and a bunch more.

Then Warsim 0816, 98 features including the addition of Mans the Dictator our moderator, A secret pig champion, More brawl pit control, a new cheating gambler, A rework of the old library and more.

Then Warsim 0817, 117 features including a new set of difficulty choices, a new slave revolt origin, a new child relation system for the throne room, a rework of converting merc units to a merc group, several new exploration encounters, and a bunch more.

Then Warsim 0818, 53 features including an extra feature for the Baiaa monster pits, a rework of the gambling den in the blackmarket, improvements to Rihhm after you terraform them, and more.

Then Warsim 0819, 72 features including the ability to force a vassal to make peace with a single faction, tourney improvements, balances to bluetrii, a new kingdom type, and more.

Then Warsim 0820, 107 features including a massive expansion to milita leaders with 20 new perks they can have, a new content pack for the throne room with more events, and more

Then Warsim 0821, 54 features, Natural disasters and a bunch of other stuff

Then Warsim 0822, 138 features, A massive player fuelled expansion to the gnome insult battle system, expansion of slave revolts and more

Then Warsim 0823, 35 features, A new hidden gnome village added to the world

Then Warsim 0824, 15 features pretty much entirely focusing on improving how tournaments work for you

Then Warsim 0825, 158 features, end of turn report completely overhauled, new end of turn tweaks, and demon horde massively buffed in what they do when they are active, improvements to game masters, reworks of tournament features, lots of dialogue expansions for characters, and lots more.

Then Warsim 0826, 62 features, Artifact hall reworked and lots of new content

Then Warsim 0827, 73 features improving rihhm and smallhaven villages, a rework of the miltia, new jokes and new content

All in all, if my calculations are correct exactly 1500 features added since July

So lots and lots of new stuff

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