Re: Top 5 Mud List: The Sequel
camlorn wrote:Yeah, but iirc survey isn't super helpful because everything is really far apart so it's just kind of run and guess for us, and you can't get coords to anything outside the main city, right?
batmud was sort of playable because of player-maintained coords lists, and honestly it's a shame that one hasn't taken blind players more seriously because it's a lot of fun if you can put up with epic level navigation annoyance, but I couldn't find an icesus equivalent.
I'm so sad that batmud is hard to play for us
It has a bunch of very, very unique classes. see this one for example
http://www.megami.com/batmud-riftwalker-guild/
Technically, BatMud is playable with some of it's commands that textify, if I'm not wrong, the map navigation, it's just they are tedious and require pretty much patience - the same tediousness is in more gameplay heavy roguelikes, such as Nethack and it's variant Slash'em, ADOM, Angband, Cataclysm DDA - it is tedious, but it is possible, though, it's obviously kinda slowing down the gameplay pretty significantly while navigating the map
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