Re: Is there a good way to handle multiple enemies who can effect each oth

Er, the entirety of Rust mitigates any safety issues with passing functions around whatsoever unless you're doing low enough level stuff that you're playing with raw pointers, which if you're doing that for a game you entirely missed the point of Rust.  The only real concern with doing it is performance.  Rust doesn't allow dangling pointers etc etc etc. unless you are doing very special, niche things like OS work.

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