Re: Paladin of the Sky, new full length audio game RPG
Hello Dark,
I very much enjoyed your long post on the strengths and weaknesses of the game.
The major thing is here, I am still rather new to the developing thing.
I'm definitely wanting to do the things you mentioned in future titles, but I have to take things in steps.
I started out with a bunch of dungeons and bosses, with a more simplistic battle system.
As I progress as a developer, obtain more sound effects and programmer knowledge, I can make more and more complex games with each new game release.
That's the goal, at any rate.
I hunger for the RPG elements you seek in this game, but it's a journey.
I need to start with games of certain lengths and complexities, and build from there.
Once again, thanks for your review post!
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