Re: Is there a good way to handle multiple enemies who can effect each oth
@19
I don't know how bevy deals with that, but since they have an entire custom UI layer they almost certainly have something for it. As I recall from my look at it, you actually run the main loop yourself. Any serious gaming framework in Rust will have to have a solution for that problem.
@20
yeah, I will keep making that mistake until the day I die.
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