Re: Is there a good way to handle multiple enemies who can effect each oth

@19
I don't know how bevy deals with that, but since they have an entire custom UI layer they almost certainly have something for it.  As I recall from my look at it, you actually run the main loop yourself.  Any serious gaming framework in Rust will have to have a solution for that problem.

@20
yeah, I will keep making that mistake until the day I die.

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