Re: So, sell me on Clock?

Vazbol wrote:

@69:  Quite literally all your decisions just sounds like you would want to play a member of the Claw of Shar. Or as Sneak put it, "We really need more assassins."

basically a stealth guild that uses light blades, unarmed, sorcery and access to a certain powerful ranged weapon. They get a bunch of abilities to make their stealth go up to hilarious levels, and can use a few unique spells.

I mean, I'm guessing people want to be avoid being automatic enemies with Shadgard, but some players have been good at keeping their relations with the guild quiet for a really long time. however, the guild really has an issue with player population to the point I'm pretty sure their entry requirement was lessened a little. Apparently just takes two approvals now considering that there aren't many members, and some of them don't even log in that often.

...So yes, we do really need more assassins. And players on that other side of the moral spectrum.

I do wonder though, Because of  these invitation only and hard to join guilds, does this mean that  it will get quite lonely once you are in the guild?
It's quite likely; I do wish my  favourite guilds were not so hard to join, mainly because  the playerbase is not huge. Most players would like to join a guild as soon as possible and  try to earn ranks and get new abilities, so they just ignore the hard to join guilds all together and  by the time they have a lot of playtime they may or may not  try to join these guilds depending  on how bored they are, so it leaves those guilds with a lesser population.
It does appear that it's the way the  gms want it to be though.
MY character is guildless and i'm just  exploring. i do have a guild on my sights but i see how this goes.

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