Re: Earwax

@120
So it already has a map class, earwax.BoxLevel. You fill it with a list of earwax.Box instances, and you're good to go.

What it does not have yet (and I should be writing it now, but I'm having a lazy few days after months of full time Earwax) is a map editor.

There's not too much documentation on building a map yet, which is something I should rectify. You can track the issue at #15.

There's the API docs, but that doesn't really encapsulate how to create a map form the ground up.

If you clone the repo, there's a map demo in the examples folder. It has a level with 3 offices created in a loop, they have walls (although that doesn't affect the sound yet), and the doors automatically close. Everything has music and sound, and honestly it's basically a (very boring) self-contained game.

@122
There's networking, although - as with most of the systems in Earwax - it has not been battle tested. You'd have to define your own protocol, which is probably something I'll change (or at least add plugins for) eventually.

As for what games it's intended for: anything. I wrote Lucky Thirteen with it, which is basically a board game, it has a Die class, so you could make dice games, making cards wouldn't be too hard either. Then there's the BoxLevel class which could give you anything from a side scroller to a 3d game you could knock yourself out with.

I'm happy to add / accept PRs for other specialisms.

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