Re: Crazy Party: mini-games and card battle! (beta75)

Don't forget preventive trussing. It follows the number of parry cards and draws as many as you have, and since all barriers are parry cards this is quite useful. What's also useful is to focus on a  specific type, not multiple arrows. For example, making a ghost arrow deck is quite effective for multiplle reasons. First, a spectral dimension usually guarantees you'll be very effective. This isn't crucial though, since arrows are quite powerful as it is. Second, ghost also has a few cards to help you I can't remember the English names at the moment, but there's a card that allows you to draw one back from your discard.
Generally speaking for all arrow decks though, there are two other cards to help you draw and return arrows from your discard, I can  look up the exact names if you don't find them but I believe one is ghost and contains competition in the name, and the second one is just return bow, arrow or something along those lines. That should be mostly what you need.

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