Re: Actions speak louder than words... or do they?

@Haily
Unique high pitched/low pitched sounds was my idea as well, once mixed, removing them fully would be quite hard, but simply recording the game audio and lowering the pitch should be good enough to reveal the sound without having access to the files them selves.
I'm sure others could come up with more ideas, such as marks only revealed with a certain filter, but I'm just a beginner at this.


@Zarvox
Agreed, but to be fair, then shouldn't we apply that same logic to Constant Battle?

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