Re: The Arcane Duels - Revised Playable Demo

If anyone is interested , this is a brief version of the change list from the previous demo:

EXP values in spell menu now working.
Menu sounds for entering sub menus and leaving them.
Scroll menu sound different for each menu.
Skip Cutscenes using space.
made WASD and arrows both work for menus, duels,minigames and quests.
Made a music volume setting, altohugh msot music is removed for the demo.
Learn sounds menu for each mini game.
Changed the river rapids object indicator to sound rather than TTS.
Added demos to show the mini games being played as a tutorial, rather than just a TTS description.
Fish catcher mini game navigation altered.
Description of opponents now plays before you duel them.
Navigation in quests overhauled. So hopefully much easier to use. Also added boundary indicators.
Turret game game now plays beasts in a lower pitch when they are approaching behind you.
Vine grower feedback noises on button clicks for growing or breaking.
Made escape key take you back to top level menu.

There are also countless bug fixes but the list would be way to long if I included everything.

Please let me know if there are more things that need altering, or if the game seems to be on the right path.
As always I really appreciate all your help. I believe if I keep an open dialog with the players and make sure I listen, we should have a very good game by the end of it.

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