Re: Free dev

Wow, I'd help test but what you need is someone that will have the resources allready or use free stuff.
30 bucks, no dev is going to work for just 30 bucks.
I had a few testing projects which I have turned down because the entire project was 20 or 30 bucks, the project lasted for several hours and well for 20-30 bucks well.
Now if this is 20-30 bucks an hour maybe I could understand it.

But you are yung.
Based on this, you probably are after a small project.
Now I am interested to help if you can wait till may because I will be back from a holiday then.
Then I can help you with testing, sounds which I have a lot of, a lot of free and some comercial libraries I have gotten some myself some from others.
You will need someone with resources.
There is language, bgt, well um maybe not.
Python aparently can be done but there is a lot to do with it.
Go and lusia are free aparently as well as dev c++ devpascal with freepascal, and the visual studio community and visual studio code.
elektron, java, etc.
Most of the languages and libraries will be free.
Of course you will need a computer with the power to develop something.
Visual studio needs a lot of power to do things, so does python, elektron, node and java.
Dev c may be ok but the rest I don't know.
I don't mean to discourage you or anyone but I have been on projects where the developer went to hard and to fast.
It ended up with him burning out and the project never seeing the light of day.
I have had developers release or prepair to release something only to find a lot of issues later on.
If you are starting out though, I'd probably aim for a single player project.
If its online servers and funding and well security will be your biggest issue.

While I worked with reality software the main dev spent most of his time securing the software from troublemakers.
There were a lot of bugs and such to fix but that never really happened.
Eventually he burned out.
So it sounds like you are starting out as a baby dev.
As a baby you are helpless and can't do much.
Thats a real hint.
Better yet you are a poor blind and helpless baby that can't do much.
That means start small and don't do to much at once.
If you do you will either release something that doesn't go so well or well you will run out of steam to quick.
I have had developers that have done that.
1 in particular I gave some start cash to get various tools, sounds, an ftp client, etc.
Something happened either life or a burn out or an early failure.
I invested 100 bucks startup into this guy because it looked like he may have an interesting concept.
He is no longer active online and I never got my cash back or my money's worth out of it though technically I do still have the licence I got him though I have no issue to use it.
This community has seen its majority of quick and dirty devs.
Some are ok but most don't make it or release substandard games.
Now unless you are japanese and are like 1 certain japanese I am thinking of that can pump out entire comercial games at the age of 12 or something then I wouldn't even try to go massively huge.

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