Re: sci-fi muds, wayfar1444.

Well, or you deal with the fact that Empiremud is (1) a playerbase of like 10 people now and (2) there are commands to find out what's nearby.  It's probably not as hard as it used to be.  I didn't have a problem with this when I last did it.

Unfortunately it's very grindy and low reward.

But yes, you can go to war etc.  If you can find someone to go to war with.  See above about tiny playerbase.

As for the more general sci-fi stuff, maybe Federation 2?  Federation 2 is at least different though I didn't personally like it.  I've seen good things about Coremud.  But there's just not that much sci-fi content out there.  It's hard to make fun sci-fi games mechanically because you can't just make up stuff from thin air as easily.  Plot sure, but text-based mechanics not so much.  Things like Wayfar that do detailed simulations of a bunch of stuff need a lot of coding skill, and a lot of the problem with Wayfar used to be that Hawg didn't have said skill.  Maybe they do now.

Miriani, CR, etc. are big because players who want that kind of game don't have anywhere else to go.

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