Re: List of Ways to Make AudioGames
You got all of the popular ways, I think. Most programmers around here are new and will follow the trends. The current trend is Python, with a _javascript_ presence sneakily growing over the past two years which will explode when somebody makes beginner-friendly tooling and documentation. I give it another year. Other than that, the more experienced people will do what they're going to do - I know people who work in Golang now building their own engines and others who still work in BGT because of legacy projects. But the most comprehensive tooling right now (not comprehensive enough but it's something I guess) is Python with Lucia.
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