Re: Nebula game for iOS

Hy guys, my name is Felipe and I'm one of developers smile
Well our idea about the game is to make a game that is balanced for both people with visual impairment or not and really we rely on old arcade games.

Enemy ships always shoot straight to the bottom of the screen randomly as they move randomly at different speeds so the game ended up becoming much harder for someone who is seeing the ships or not, some enemies are sometimes more easy to be hit not targeting them but just shooting at random.

As for the sound, we know he is not 100% accurate, but we believe we got a acceptable precision for the game, but we're not satisfied with it we are still working hard to try to further improve the engine and so we need a lot of feedbacks.

Another big problem we had is that this first version of the game, was to balance for the iPhone 5 and iPad retina that has fa r more powerful hardware. Comparing with their predecessors, the graphics and audio are much more balanced. In the predecessors, actually there is an delay in the game,  that we are already working to minimize or even extinct with the update that we'll release to the end of this week.

About the sounds of gunfire, shot emits sound the whole path who is very short and stop making sound when it comes out of your screen, when it passes very close to your ship you hear a "VUSH" in the side that shot passed, another detail is that the game does have 100% use of visually information, audible. All in game sounds, from sometimes lower or higher. We had the concern of each enemy type has a different sound.Your spaceship has no sound of engines as was said earlier by someone, all the sound you hear is emitted by other objects in the game. The only sound it emits is his spaceship when firing.

I would also tell you that several of my friends who are not visually i mpaired are with the same difficulty in the game that you are going through me, some are still locked in the first stage of the game. Please, keep with the feedbacks, cause we'll be always working to improve the game and our new games.

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