Re: What's the best platform for developing dynamic interactive fiction?

if I were to do this, I'd use Inform 7.  You get a ridiculous amount of stuff for free that I've not seen elsewhere.  If it's an RPG, going and learning Inform 6 might be better--but this is more programming rather than describing, and is a c-like language as opposed to an essay-like language.
The built-in I7 interpreter isn't accessible, but you can easily launch the games in other interpreters for testing; I don't remember how I did it, but I actually got the I7 IDE to launch Frotz TTS back in the day.  The error reporting is fantastic, and, unless you know programming, it's probably what you want.

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