Re: What's the best platform for developing dynamic interactive fiction?
if I were to do this, I'd use Inform 7. You get a ridiculous amount of stuff for free that I've not seen elsewhere. If it's an RPG, going and learning Inform 6 might be better--but this is more programming rather than describing, and is a c-like language as opposed to an essay-like language.
The built-in I7 interpreter isn't accessible, but you can easily launch the games in other interpreters for testing; I don't remember how I did it, but I actually got the I7 IDE to launch Frotz TTS back in the day. The error reporting is fantastic, and, unless you know programming, it's probably what you want.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector