Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2
Well I don't personally like that "Blind game" phrase, but leaving that aside I take your point, however this is perhaps why on the simplicity front I can understand why Somethinelse are building a game essentially as an introduction to audiogames for sighted gamers who have not played games like Troopanum or Superliam before, much less something more complex, sinse after all part of the reason Papa Sangre has court the attention of sighted gamers is I'm afraid, novelty value.
So I do understand the thinking behind having a simpler, introductory, arcade style game for those new to audio, in the hope that people will go on To Papa Sangre etc later, however I am still concerned over the mechanics issue sinse far too often when simpler games have been tried they do boil down to audio reaction tests, ie, boppit.
This was one reason I was hoping for a closed arena shooter, sinse it would provide some tactical play requiring the player to judge their pos ition and that of enemies, not just hear it, hit it.
Obviously as Blind Swordsman proves it is possible to have good, addictive mechanics that work on judgement in a simple game, but on average that is far less common, which is why I say I have a few missgivings but want to play the game before making up my mind.
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