Re: Swamp, zombie fps by Aprone

Well the Halloween event has been pretty popular so far, with over 100 pumpkins found already.  To the annoyance of many players, the server has been at maximum capacity and new people are having trouble logging in.

The server is designed to kick idle players (those who do not move, talk, buy, or sell stuff) for 10 minutes, if (and only if) the server is at maximum capacity.  If there are still empty slots available for others to join, you can sit idle for hours and the server doesn't mind.  I do it this way because the only time being idle hurts anything is when you're taking up a space that another player needs in order to, you know, actually play!  Haha!

The way I coded the Halloween event messed up the server's ability to kick idle players.  Actually what was happening was that each time a pumpkin was found and gifts were sent out, that was resetting the idle status of the players.  So since people kept finding pumpkins, the server was not properly seeing who was idle and who was not.  I have corrected this problem.

To people worried about the anti-idle code kicking them out when they walk away for a few minutes, keep in mind that this only applies when the server is full.  If it is at 80 players for 5 minutes and then someone signs out, the idle counter stops counting.  It will only resume once we get back up to 80 players.  Because of this, the 10 minutes the server gives you is probably going to drag out into a much longer time.  If you do happen to get kicked while you go have a 20 minute conversation in the next room, the same code that kicked you ensures that you won't have to wait forever to log back in.

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