Re: Best way to implement screen reader support with BGT
You could use something like this:
https://dl.dropboxusercontent.com/u/165 … _voice.bgt
That versions from 2011, though.
The version in here is newer, but has a (unfinished) word_speaker feature that in practice means it requires some of the other includes:
https://dl.dropboxusercontent.com/u/165 … cludes.zip
Or you could use someone else's. Speech_manager is one, I think.
Or, you could just do this:
tts_voice voice;
void speak(string text) {
for(uint i=1; i<=5; i++) {
if(screen_reader_is_running(i)) {
if(screen_reader_speak(i, text)) return;
}
}
voice.speak(text);
}
This has been done a few different ways, a few different times. You can probably find more if you search the blastbay forums.
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