Re: The contraversy of Mallenche, and its creator, Howard Sherman

Mmm, interesting Dark. Do you also judge audio dramas by the quality of their sound effects? It seems to me that you are unwilling to acknowledge the ideal of parser IF , if not the implementation. smile

To me, IF is no different from any other illusory craft; it's greatest when the player and the author of the program are in complete accord. Of course that doesn't happen 100% of the time but I think most experienced IF players find that it happens often enough that of course we know what was intended. Now whether that's adequate for you or others is a matter of opinion, but I see closed parsers and "Point and click" as fundamental violations of player intent if not actually then in spirit. I do acknowledge that there are *excellent* examples of the latter, but they are IMO almost always overshadowed by the almost innate beauty of well-executed IF. The only w ay I can imagine this not being the case is if your experience with IF has been so very poor that you really haven't enjoyed the advantages of an open parser, which could only be true if your inputs were simply way too advanced and/or unguessable to have been of any use to the game ( yes, I said game, not program smile ). Now, I have played IF for many, many, many years and I do accept that there is a certain lingua franca of IF that one cannot just guess, and for what that's worse I think this has to change, in keeping with ideals. But I've yet to see anyone disagree with the idea of tuning computers for use by players, instead of the other way around. That's how IF started--when someone wanted to express their experience to their children about cave exploration. Perhaps you just don't agree with that ideal, or consider any artistic merit outside of the in-game pros e to be beside consideration--I don't know, I'm just guessing.

Anyway, JMO. I'm sure this will continue to be something I'll just never fully understand. smile

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