Re: timer
In BGt, yeah. In Python, well, I'm writing the velocity loop no matter what, and Ode is right there ready to handle my collision, and if I do it the way you're suggesting then I end up actually writing more code by far. All I need is a countdown to when the next bullet can fire (usually a time in seconds) and a countdown on the bullet object to when it destroys itself (velocities are fixed, so the calculation is straightforward; any system with an accurate timer can handle the death for me). The code to actually do everything collides with everything has zero special cases in it.
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