Re: I'm blind and want to develop a very complex game

All right. After some consideration, I've realised what I was doing wrong.

I was basically expecting my game-building exploits to begin at once, as soon as I had worked out all the features of the engine I needed to do what I wanted. With my screen-reader and audio editor, both free programs, all I had to do was read the user manual and I was good to go. If I got stuck, I could just refer back to the guide.

This is different, as you've all been trying to tell me. I'm the one making the rules with every thing I create, and it's not as easy as 1, 2, 3, go. I can't expect myself to take the final exams of a course I've barely started.

That said, I've already started designing a version of Tic-tac-toe in my head (which I should really stop doing because I'm supposed to be having a break) and I begin to see your point. I know what functions I'm going to need, but how exactly to code them all curre ntly escapes me. But to be fair, it's nearly 1 in the morning where I am and I haven't looked at the tutorial since I got myself into such a curfluffle.

It's highly possible I might upgrade to another program in the future, one that is compatible with graphics, or at least more so than BGT is, but I hope fervently that such a choice won't put me back at square 1 after I've learned how to use BGT. The choice I made was primarily based on finances, as I said in my first post, and I was excited that it could do so much.

...I wish there was a PM feature over on the Blastbay forums. Asking all these questions most of you already know the answers to on a public forum is kind of awkward.

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