Re: Swamp, zombie FPS by Aprone
Aprone, when you altered zombies in warehouse missions, are you sure it was only for Deathbringers?
I just did a mission with 100 basic zombies for 35 crates of ammo. I'd done 3 or 4 of these in V3.4B without much trouble but this one in 3.4C was way more intense. By crate 15 or so nearly every part of the warehouse had doors down and the zombies moved much more quickly and purposefully into the main floor. If zombies are going to be that tough then that's fair enough but I really don't think the amount of time and ammunition I had to invest in that mission was worth only 9,000 XP.
I guess I'm asking, like several others have, if the mission rewards could be increased a bit and if we can have an idea of how the scaling works so we can work out the most effective way of maximising gain for our character level and player ability.
Lower rewards also mean that players who would otherwise team up on missions don't feel it is worth doing so. Lo wer level players miss out as they can't handle more powerful missions.
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