Re: SammySenter
Ok, muhammad, I need to say something. If the game is good, the sounds using shouldn't matter. If we weren't supposed to use already used sounds, we would have to make new sounds for every single game we make with sounds we record ourselves. Yes, the mk thing may be too close, but where do you think they got those sounds from? Some of those sounds I've heard used in other places, for example, some of the ripping sounds were heard in graphic audio's representation of Infinite Crisis. Now, I do see where you gave him some compliments, but he can't exactly get a full orchestra to record his music he wants. I'm not yelling at you its just that sometimes sounds don't matter as long as the mechanics, physics and such are enjoyable. Take Jim Kitchen's games for example. The sounds are less than phenomenal and some of them are direct quotes from The Simpsons, but we enjoy those games all the same.
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