Re: I'm blind and want to develop a very complex game
That...actually sounds like a good thing. I can handle the quirks like indentation—once I get into the habit I won't even think about it. I'll probably keep messing around with BGT on the side, though. The adventure game I have in mind for my eventual project will have loads of maps to move around in, with 3D movement (some of the characters can fly and/or dive into deep water, so this is kind of necessary), but although turn-based battles give me a chance to work out how to attack before I do so, the fact that unless there's a way to defend myself during the enemy's turn they might kill me if I'm outnumbered is rather unpleasant. I'll work that out later. If Python can do everything BGT does plus some, I'll be happy.
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