Re: Roboid Inc.: New accessible browser game with large story feature
I agree that a turn by turn combat would be awesome. However for a browser game which is not using Java or Flash or some other plugin, this is very hard to do. You would need to ensure that each player is online (and not idle) at the same time, that they don't wander away from their browser, and then have each player's browser constantly poll the server to find out what the other player did and if it's your turn or you're still waiting.
I haven't read the whole of this thread, but you could consider SignalR to do this merely in _javascript_ with your back end code. It is indeed possible. Or sockets.io. There are ways in _javascript_ now to do this without you having to do all the heavy lifting. It would be work, I agree. But a lot less these days than it used to be and certainly not only the territory of browser plugin languages anymore.
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