Re: bgt question
Hi,
PureBASIC allows you to do this too. You can do something similar, but not like int num_enemies[] enemies;. Instead, you define a structure like so:
Structure enemy
name.s
x.l
y.l
z.l
type.s
EndStructure
Then, wherever you like, polymorph it like so:
Dim enemies.enemy(0)
This is how DMPA and several of Reality Software's games work.
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