Re: Full-Fledged Audio RPG: Seeking Help
I have an overall storyline but I'm not at all averse to people wanting to chip in on certain things. I have a build standard in mind, regarding tone and dialogue and all that, but I'm not utterly set in stone on everything.
So let me be clear. Python is probably the language to code this in? There's been a lot of back and forth in here about using BGT or C# or Python or whatnot. Bearing in mind that a lot of the real heft of a project like this is probably going to be numeric (formulae, damage calculations, spatial awareness on a map). I don't need raw 360-degree sound output where you have to know precisely which angle something is at with relation to your own character or anything, so I probably won't need anything like vectors and such.
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