Re: The minimum environment for using VC++ compiler, cl.exe

camlorn wrote:

Okay. No.  Go look at all the new 32-bit tablets.  And the fact that everything under the sun runs 32-bit code.  32-bit is not going anywhere, and it is not a magical ram fix.  It's not a magical anything fix.  Your players will literally not notice.  It's also not something you can do if the thing with which you wish to use the DLL is 32-bit because you're not allowed to mix them in the same process.
most machines in this community don't go above 4 gb.  If you have a machine that goes above 4 gb and your game somehow manages to be super ram hungry, it might matter.  It is also worth remembering that the size of a pointer when using 64-bit code is doubled, which is why we have seen a bit of a comeback for tablets: when you have only 1 or 2 GB for everything, doubling the size of literally every pointer on the system is not a happy thing.  I should also point out that the VS defaults when using the IDE are still 32-bit.  64-bit matters for mathematical code and technically it gives the compiler more registers, but the actual performance and ram gains in this case are not important.  You're not going to see a real speed-up unless you're using C/C++ directly and for everything, and if your Audiogame needs 4 GB then we need to talk about algorithm efficiency because few here have 4 GB free on their system to throw at your program.
64-bit is a nice thing, potentially.  As in, in another 5 years when literally every non-tablet computer has enough ram for it to actually matter.  But even then you're still going to have the tablets and the servers, and neither of those likes or needs 64-bit code.  People have been saying that 64-bit is going to replace everything since it first came out, but I'll let you know when that actually starts happening.  For most programs, doubling the nativ e sizes of a pointer and an int is not worth being able to access >4 gb of ram because they don't need that much, and now they've just doubled their ram footprint.

read this sentence carefully:
And the fact that everything under the sun runs 32-bit code. 

And I reasert:
And the fact that everything under the sun runs 32-bit code. 

You did say that, Camlorn. You also stated that 32 bit was not obsolete, but don't say you didn't say something you infact did.
Ethin:
Because 64-bit is, as has been clearly stated, doubled. And it's newer than 32 bit, so that's probably why. I don't really know what this whole 32 64 bit junk is all about (I'm just becoming a game programmer, barely that), so can't join the debate. But so far as what's been said here I don't see why, if Ukio is creating this for computers, he shouldn't use 64 bit

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