Re: Death match a new beginning, online roleplaying science fiction MMO
Greetings all, this change is rather importent, so listen up. We've implemented a builder system for admins, but wait, listen first. If implemented correctly, this system can be used to craft your very own starships. With in conjunction with the inventory system, it might be possible if we put resources on various planets around the game to do such a system, and not only for starships, but for medkits as well, assuming we can figure out how to set this system up properly. And, i'll be working on bounty hunter missions as soon as my ship touches down, currently its taking for ever to decelerate from its cruising speed. I'd just like to ask if this sounds good for a bounty missions system. When you select bounty missions from the galactic network menu, you select a ship that you are an owner on. The ship is assigned a specified target that is in deep space, but doesn't tell you the exact coordinates. Once you find it, you shoot it down and whoever's on the s hip gains the credits. What do you guys think.
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