Re: suggestions on how to deal with destruction of a class?
BGT isn't really bad, this isn't what I say. But:
- sounds and some basic stuff is done, but nothing else
- oriented object programation is so basic you have to use AngelScript syntax to do even basic things in OOP BGT (remember how to convert a class into another, casting a superclass or doing the "java instanceof" ? You can do it in BGT, but you have to use AngelScript)
- you basically have to create any tool you may want to use (aaaaand that's why I'm making a game engine, because just starting with basic classes and saying "hey I will make a multiplayer shooting game from nothing!" is nearly impossible )
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector