Re: pyglet audiogame examples
The app section of the pyglet documentation looks fine to me; you just call app.run and you're done with it. The thing you might be interested in is pyglet.window, and such. But I've never even come close to having a need for anything but pyglet.app.run, and it doesn't look like there's much in that module anyway. I take it you have read the Pyglet programming guide? because that's probably the place to go for documentation needs.
And I' not criticizing. You just seemed to be saying that you're throwing out things that Pyglet already has done for you, namely the event framework. The problem is that you almost can't live without it, and you can't quite hide it either. Simple games can live without, but you need event layering for intermediate stuff.
And I know because audiogame_engine basically completely recoded the Pyglet event framework.
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