Re: Three Monkeys

As we approach the end of the Three Monkeys Kickstarter campaign, we wanted to take a moment to thank you all for your support over the past 30 days - it really does mean the world to the team - and let you know what's what going forward.

Sadly, it doesn't look like the Three Monkeys Kickstarter is going to be a success. It was always a risk pushing things down this route, and - despite some fantastic support from you all - it looks like we're going to fall quite a bit short of our target. 

Our KS target was higher than we initially hoped when launching this campaign, but it's what we realistically needed to do the project justice and unlock other avenues of funding; we didn't see the point of asking for less, and not bringing the game to life to the quality we'd intended. Asking for too little has been a failure on the behalf of many high profile Kickstarter campaigns, and we didn't want to put ourselves in that boat. 

This hopefully isn't the end for Three Monkeys, however. We'll be going back to the drawing board and exploring other avenues of funding, and will keep pushing to make this audio RPG a reality. We know many of you are crying out for a game like this, and we'd dearly love to see it made. We're aware it's a niche - which is perhaps why we didn't hit our funding goal - but we'd love to see Three Monkeys plug a gap in the audio game market, and push the boundaries of what can be achieved in a game with no visuals. 

To everybody that has backed the campaign, shared, commented or simply taken the time to check it out - thank you. 

You'll hear more from us soon.

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