Re: Tentative Entombed 2 Design Decisions
@Violinist, I agree on both counts, if resting is in the game it must have some stratogy, and one of the major problems with the first entombed is that your big plate armour wearing fighter had just as much chance of being attacked as your cloth tunic wearing mage, which meant spending points on armour very pointless and meant that combat was so ridiculously offense based it wasn't funny.
I am fairly certain though jason will fix this sinse it was one of the most common complaints with the original entombed. Myself, the system i always liked was assigning your party to a front/back rank, with each rank needing at least one person. Those on the front had a %75 greater chance of being attacked, while those on the back were more likely to miss with melee attacks (though magic and ranged weapons would be unaffected. This could produce some interesting tactics, particularly if there were techniques especially designed to mess with the rank system, eg a barbarian or paladin
might have a charge technique which let them hit someone on the back rank, or the brawler might have a "push" tecnique which caused someone on the enemy's back rank to be pushed to the front where other characters could wale on them in melee.
Another idea might be to have everyone have a "protect" setting like the paladin ability in entombed but being perminant and not taking up technique points or causing extra damage to the protector, where you could specifically assign one character to protect and take attacks instead of another. That could have some fun options particularly if you could change who was protecting who during each battle, eg, you start with your fighter protecting your mage, but then your thief gets waled on so your fighter has to change duty, then your fighter finds themselves in dire streights so your mage has to take up protecting and take a couple of hits while your fighter quafffs a healing potion.
What Jason will go for we 'll see,but sinse this was such a major issue in Entombed and something that did cause real problems in game balance I'm fairly sure it'll be resolved here.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector