Re: I'm looking for official sales report audio games

@Phil, I'll take a look at the list and see if I can make any suggestions, I don't think I've seen a 20 usd accessible Iphone game, the most expensive I've seen have been the inquisitor and other audio.it titles which cap out about 15 usd.



@Tom, what you say agrees with what I've hear myself,  even really successful games like Swamp an Entombe make about 500 sales max. this is why this site is so tough on audiogame piracy.

With mobile games however, one thing to remember is that many accessible games (at least on Ios), are either actually being written by developers with a quite well established line in graphical games, or are games marketed to sighted people with a very impressive pedigree of sales that just happene to have been made accessible through interaction with Voiceover.

Somethinelse who make the pappasangre and audio defense games are a pretty major company, doing sound work for the bbc and other productions in the Uk. This is why they were able to  attract big name actors like Sean Bean and Tony Cumberbach for their games and attract a lot of fan interest from outside the audiogames community.

Audio.it, who have made a large number of games in a short time and have been experimenting quite wildly with the medium (not always successfully but I'd certainly rather that than the alternative), have had a line of graphical gamees, indeed their inquisitor games can be played in graphical form where you get the audio dialogue but very different navigation methods. So, they get a lot of bleed over of users of their graphical games who will try their audiogames on a whim.

Lastly, there are games like lost cities, king of dragon pass and A dark room. A dark room won a great many awards and praise, it's just lucky that the developer proved to be a very nice chap who was willing to add access to it and it's sequel. I'm happy to say the game has done very well , particularly because it is a great way to highlight accessible games (there is a very nice podcast the developer produced which you can hear when you finish the game all about game access), however again how many people are picking up the game from the accessible games community and how many directly I'm not sure.

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