Re: Anyone interested in another racing game?
John, here's the thing with the suggestions--as a developer, one must aquire the hard-to-learn skill of... er... tossing the suggestions into a box to deal with later... all things you want to get to but can't now. So I've actually devised a suggestions section of <a href="" s quadd racing page</a>, which, even without your suggestions, has nearly 20... lol... though many will be removed once the track building system is completed.
As for using the same engine loop sounds as you gear up--most likely, yes, as this is usually the case on most racing games, (Even the mainstream racing games I listened to my older brothers play on the play station did that). Another note about computer players selecting custom cars. Unlike Top Speed where you had the 15 or so cars from the time you first opened the game to whenever you stopped, I'd like whatever cars that come prepackaged with the game to be unloc
ked, thus the range of different cars a computer player could select would be somewhat limited, to keep things fare. Nonetheless I'd like to provide 15 or perhaps 16 cars, to give a good amount to unlock before one started building their own.
And, given the system I plan to implement which calculates the minimum level one can play a car or track they built based on the features and stats they gave it, it should be quite easy to generate content for oneself that they need to unlock, thus inspiring them to race more, to get to the tracks and cars they desire.
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