Re: Psycho Strike - New Strategy/Action game

Hi Philip, Aaron and all,

I have to agree with those who say that FPS is probably an inappropriate genre label for this game.
The first or third person point of view or perspective in games, as far as I understand it in the mainstream world, really is not defined by the character you control or the way you control them but rather by the way that you as the real human player yourself can perceive the surroundings, or to put it in other words, the way that the surrounding world is represented and rendered to you.
In audio, the camera or point of view that can be defined as an FPS is usually represented by the player character's sounds always being stationary and the rest of the world adjusting playback position based on their actions. That means that even sidescrollers such as Super Liam orQ9 could probably be seen as first-person, even though you do not have the ability to turn around or so. What matters is that even in these games you still can't see your character, so to speak, only hear their footsteps stationary.
Where the point of view could be described as from the top downwards and where it also includes your character audibly moving along the game board along with everything else, that should be described as third-person. In my opinion, this is exactly the case of Psycho Strike. This would also fit the category of fighting games and such once some fully audio ones were made in this genre.
If you played a videogame exactly like Psycho Strike and thus tried to imagine it visually, this way you would be able to quickly scan the entire board in one glance, including your player.
So, to simplify things, I assume it could be said that once you can see your own player character as part of the game world, adjusting playback position in accordance with the other elements, you are playing a third person game.
I believe these perspective definition conventions should not be adjusted or modified in any way just becaus e the world representation in audiogames is different than in videogames. This could confuse those audiogamers who are also familiar with some mainstream games and gaming concepts.
The terminology in this area seems to be less ambiguous in Czech, so I hope my understanding of this issue is not wrong, either. Dark, Ghorthalon and others, certainly correct me if it is, please. :-D

Just like others already said, I also believe this game does have immense potential not only for bug fix releases but also for expansion packs, either available as commercial add-ons or unlockable content. That depends solely on the way you prefer to implement it but since some of these suggestions would involve more voice acting, commercial would probably be the better route. If you ever released an update that included a town stage with streets, cars, passersby, possibly houses to explore etc, simple voice commands which reminds me of mission 6 of GMA Tank Commander, possible specific missions o r sub-objectives within a stage, etc, I would be willing to purchase it for a price between $5 and $15, I guess, and most of this would definitely make Psycho Strike all that more similar to GTA.
I can even imagine that missions would be released as a separate update, then the town, next the voice commands, some way of multiplayer next, and so on and so forth, and I for one would be buying every one of these separate expansions as they would be developed over time more than gladly.
I'm already almost certain I will buy this game as soon as I get some decent headphones even as is.
As always, keep up the great work, both of you! :-)

Thanks,
Lukas

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