Re: Swamp, zombie FPS by Aprone

Aprone, I just died. I don't want my stuff back, and it was my own fault, mostly. It made me realize something though: the volume of tons of attacks makes it impossible to hear weapon status or anything else. Could you possibly introduce a way for attack volumes to lower if multiple ons are happening?

When you're in a hard mission and being hit by a bunch of zombies, and you try to pull out the Vulcan, you have no way of knowing what is happening. I did just that--hit the dash key, hit the brace button, and fired, but nothing happened. I have no idea why, and as I tried to think of a way out, I switched to my field kit and healed. I had to reload it after four medkits though, so I hit the reload button, but I don't think it ever reloaded because I couldn't heal anymore. Again, the volume of so many attacks drowned out absolutely everything else, and I hand clue what was really going on.

Under normal circumstances, most of us can do this stuff withou t feedback--we know the timing and buttons well enough. However, when you're operating under the lag of a large mission and the heart-pumping terror that you're about to die, you really need that audio feedback to know what's happening and what button didn't work the first time you pressed it.

Again, I'm not complaining that I died, and I don't blame anyone but myself for backing into that corner. I was surprised at how many zombies piled in, but my vulcan should have been able to handle it. Something didn't work, or was delayed, or broke, or something, and it was all over. I think we just really need to be able to hear speech and sound feedback when being clobbered by tens of zombies at once.

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