Re: creating an inventory in BGT
For things like inventories, I think that you should use classes and objects. An inventory is basically an array containing objects. In order to be able to do this (because arrays can only contain objects of the same type), all items are from classes inheriting from the same class, like Potion, Weapon and Armor, all inherit from Item. So, your inventory perfect would be a class containing an Item@ array and some functions to list it, add and remove items.
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